Backward Induction in Game Trees: Sequential Move Game Theory

Added:

Setup Game Tree
Solve Last Nodes
Backward Logic
Second Example
Final Strategy

Setup Game Tree

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Playing Section
  • 1

    Introduces sequential move games with three players.

  • 2

    Explains extensive form and payoff interpretation.

  • 3

    Highlights players' lack of control over distant outcomes.

Fundamental concepts of Game Theory, including players, actions, strategies, and payoffs.
The basic distinction between simultaneous-move games and sequential-move games.
How to read and interpret extensive form representations of games, such as game trees, decision nodes, and terminal payoff branches.
The assumption of player rationality, specifically the principle that players aim to maximize their individual utility or payoffs.
Formalizing the concept of Subgame Perfect Nash Equilibrium (SPNE) as a refinement of Nash Equilibrium.
Analyzing dynamic games of imperfect information, where players cannot observe previous moves (represented by non-trivial information sets).
Understanding the strategic concept of credible versus incredible threats and promises in sequential interactions.
Exploring advanced economic models of sequential moves, such as Stackelberg competition (leadership models) and sequential bargaining games.
Transitioning to games of incomplete information and the concept of Perfect Bayesian Equilibrium.
127.8K views3.3Klikes8:27@AshleyHodgsonOriginal Release: 2021-08-26

Backwards induction is a solution method for sequential move games where you start at the end of the game tree and work backwards, eliminating dominated strategies at each decision node to determine the subgame perfect equilibrium; players make optimal choices based on anticipating future players' rational responses, which may mean they cannot achieve their most preferred outcomes even if they desire them.