How to Produce Visual Novel Suspense Music in FL Studio 20 - Tutorial

Added:

Setup & Piano
Mixing & Reverb
Pad & Bass
Guitar Riff
Percussion Layer
Final Arrangement

Setup & Piano

0:02
Playing Section
  • 1

    Starts with selecting a distorted piano library for a suspenseful sound.

  • 2

    Constructs a tense chord progression using diminished chords and clusters.

  • 3

    Adjusts note velocity and timing to create a realistic, eerie atmosphere.

Basic navigation of the FL Studio 20 interface, including the Piano Roll, Playlist, and Mixer.
Fundamental music theory concepts for creating tension, such as minor scales, dissonant intervals (e.g., tritones, minor seconds), and suspended chords.
Understanding the basics of MIDI sequencing and virtual instrument (VST) routing.
Elementary knowledge of spatial audio effects, specifically how to use reverb, delay, and equalization (EQ) to build depth.
Audio implementation techniques for visual novel engines, including looping mechanics and dynamic audio transitions in engines like Ren'Py.
Advanced sound design methodologies, such as granular synthesis and glitch processing, to create custom eerie textures.
Mixing and mastering strategies for background music (BGM) to ensure frequencies do not clash with voice-overs or sound effects.
Hybrid cinematic scoring, which involves blending traditional orchestral arrangements with electronic ambient elements for higher production value.
2.5K views101likes53:17@endofmidsummerOriginal Release: 2021-01-13

This tutorial demonstrates how to create suspense-themed background music for visual novels using FL Studio 20, covering the process of selecting appropriate piano sounds (such as intimate piano libraries with low-fi characteristics), constructing dissonant chord progressions using diminished chords and velocity variations, layering atmospheric pads with sine waves and filters, designing basslines with phrygian modes and distortion effects, adding distorted guitar textures with cabinet simulations, incorporating percussive glitch elements, and applying reverb and equalization to build a cohesive suspense atmosphere through strategic instrument routing and automation.