Bare Metal Embedded: Linker Scripts & Section Placement

Added:

Linker Scripts
Entry Command
Memory Command
Memory Example
Sections Command
Creating Sections
Data Placement
Location Counter
Creating Symbols
Boundary Symbols

Linker Scripts

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Playing Section
  • 1

    Defines linker scripts as text files for section merging.

  • 2

    Assigns absolute addresses using memory information.

  • 3

    Essential for embedding code and data on target memory.

Understanding the C build process, specifically the distinction between compilation (generating object files) and linking (combining object files into an executable).
Familiarity with microcontroller hardware architecture, including the physical address space and the difference between non-volatile memory (Flash/ROM) and volatile memory (SRAM).
Basic knowledge of executable file structure, specifically standard binary sections such as .text (code), .data (initialized globals), and .bss (uninitialized globals).
Comfort with bare-metal C programming concepts, including pointer manipulation and memory-mapped input/output (MMIO).
Writing embedded startup code (in Assembly or C) that utilizes linker symbols to initialize the stack pointer, copy the .data section to RAM, and clear the .bss section before calling main().
Analyzing compiler-generated map files (.map) and using command-line binary utilities (such as objdump, readelf, and size) to debug memory layout and footprint.
Designing custom memory layouts for advanced use cases, such as isolating bootloader code from application code or implementing Over-The-Air (OTA) firmware update structures.
Configuring Memory Protection Units (MPUs) or cache-coherent memory regions by aligning memory sections to specific hardware boundaries defined in the linker script.
110.7K views2Klikes37:40@FastbitEmbeddedBrainAcademyOriginal Release: 2020-04-25

A linker script is a text file written in GNU linker command language (.ld extension) that defines how object file sections are merged into the final executable, specifying memory regions with their start addresses and sizes using the memory command, creating output sections with the sections command to control placement in specific memory regions, and utilizing the location counter (.) symbol to track section boundaries for use in C startup code to relocate data sections from flash to RAM.