Internet Gaming Addiction: Identification and Treatment Basics

Added:

Behavioral Addictions
Gaming Features
Addiction Continuum
Global Prevalence
Gaming Rewards
Motives to Game
Diagnostic Criteria
Negative Effects
Clinical Assessment
Treatment Strategies

Behavioral Addictions

2:10
Playing Section
  • 1

    Explains behavioral addictions activate brain reward systems like substances.

  • 2

    Highlights risk factors like trauma and genetics for addiction vulnerability.

  • 3

    Notes behaviors like gaming and gambling fit this addiction category.

Understanding the structure and purpose of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5).
Basic concepts of behavioral (or process) addictions versus substance-use disorders.
Fundamental principles of clinical assessment and psychiatric interviewing.
An introductory knowledge of Cognitive Behavioral Therapy (CBT) and its role in treating compulsive behaviors.
Advanced therapeutic modalities for process addictions, such as Acceptance and Commitment Therapy (ACT) and Motivational Interviewing.
Exploring comorbidities, particularly the relationship between internet gaming disorder, ADHD, depression, and social anxiety.
Family-systems approaches and youth-focused interventions for managing digital media consumption.
Public health perspectives, digital wellness policies, and the ethical implications of persuasive design in game development.
2.7K views44likes1:00:08@StrengtheningtheHeartlandOriginal Release: 2021-10-07

Internet gaming addiction is a recognized behavioral addiction characterized by compulsive gaming that causes significant impairment, involving the same neural reward pathways as substance addictions through dopamine release; clinicians can identify it using the DSM-5 proposed criteria (at least five of nine symptoms including loss of control, withdrawal, and negative consequences) and the ICD-11 criteria, with effective treatment approaches including motivational interviewing, cognitive-behavioral therapy focusing on emotion regulation and social skills, and sometimes abstinence-based programs, while distinguishing between recreational gaming and pathological gaming requires assessing the four Cs (compulsion, craving, consequences, continued use) and understanding that gaming addiction affects approximately 5.5% of adolescents and 17.8% of adult gamers globally.