The Frenet Frame provides a moving orthonormal basis (T, N, B) for analyzing space curves, where T is the unit tangent vector, N is the unit normal vector (perpendicular to T), and B is the binormal vector (perpendicular to both). The Frenet-Serret formulas describe how these vectors change along the curve: T' = κN, N' = -κT + τB, and B' = -τN, where κ is curvature (rate of bending) and τ is torsion (rate of twisting). The Fundamental Theorem of Space Curves states that a smooth curve is uniquely determined (up to rigid transformation) by its curvature and torsion functions.
Differential Geometry of Curves: The Frenet Frame
Added:oddly satisfying about making large swoops and fine squiggles.
People have been fascinated by curves since antiquity, as evidenced by neolithic cave paintings and carved stones.
Curves appear all around us in nature: in the arcs of planets and stars sweeping across the sky, in twisting vines, meandering streams, and in snail and seashells.
Modern day examples include roller coasters and water slides, railroads and freeway interchanges, and mechanical springs of all kinds. Today, we'll break down what a curve is mathematically: how they are defined, and how to measure how curvy they are in both two, and three dimensions.
We'll learn how if you're given a curve, you can define a kind of privileged reference frame, or basis, at every point on that curve that has applications in differential geometry, aerospace, and more. We'll also see that nice enough curves -- in a way we'll make precise later -- turn out to be determined by just two functions, despite living in three dimensions. Let's get started!
The simplest curve that actually curves is the circle, so let's start there. Here's a circle.
It's the set of all points within a plane a fixed distance from a point called the center.
Defined in this way, the circle has no start or end -- it just sits there in all its roundness.
But often when mathematicians say curve, they mean not just the completed drawing, but a function that traces out the curve over time. This is called a parameterization.
The individual functions of the parameterization are called component functions. Despite the different looking expression for the curve from the earlier equation, the resulting image is the same.
Throughout this video we'll restrict our attention to smooth curves, meaning we can safely take derivatives as many times as we like. To take the derivative of a parametrized curve, simply take the ordinary derivative of each component function. The first derivative at some point tracing the curve can be visualized as a tangent vector at that point whose length or magnitude is the speed of the point at that time.
Think of this first derivative as the velocity.
Shown here is a point going around the circle at varying speed, like a caterpillar inching along.
However, for simplicity, we'll usually work with curves parameterized to unit speed, meaning the magnitude of the derivative is constantly one. This focus on unit speed curves doesn't really reduce the scope of curves we're investigating, because theory tells us that the image of any smooth curve can be obtained by a unit speed curve instead. Now take a look at these circles. What makes them different? Intuitively, it feels like a small circle has greater curvature than a large circle; after all, as the radius of the circular road increases, it feels closer and closer to driving on a straight road with no curvature. How might we define curvature?
One way you might be thinking is to define curvature to be the reciprocal of the road's radius. That way a large circle has small curvature, whereas a small, tight circle has high curvature. Another strategy is to ask at what rate the angle of the car rotates per unit time.
Yet another idea is to appeal to physical intuition and argue for defining curvature as the magnitude of the acceleration as you make the turn at constant speed.
Believe it or not, these approaches actually turn out to be equivalent! We will stick to the last definition in this video, as it most easily generalizes to other curves.
Let's try an example. Consider this parametric circle formula.
Here's the derivative, and its magnitude is v. So this parametrization has constant speed v.
Let's compute the curvature using the magnitude of acceleration definition. The acceleration is the second derivative shown. Notice the acceleration is perpendicular to the velocity, which should match your intuition. Taking the magnitude, we get v squared over R. Requiring our circle to have a unit speed, v equals one, means its curvature is actually one over R.
Implicit in this calculation is the reason it's standard to only define the curvature for unit speed parameterizations. If we use a curve with a different speed, its magnitude of acceleration will also be different, changing the value of the curvature. But we really want the curvature to only depend on the image of the curve. We call the curvature kappa for short.
By defining the curvature to be the magnitude of the second derivative we can work out the curvature of any smooth unit speed curve. As in the special case of a circle, the curvature of a smooth curve has a number of ultimately equivalent interpretations: it's the size of the second derivative, the rate of change of the turning angle, the reciprocal of the radius of the best fitting circle to the curve at that point, and the local deviation of the curve from being a straight line.
Now, if gamma is a parameterized straight line, which technically counts as a curve, its second derivative is identically zero, so its curvature is zero as well, as we would hope!
Here's one more example of a unit speed curve: it's a spiral, and the constant b determines how tightly it winds. If you'd like to take on the challenge of calculating its curvature yourself, pause the video here and take a few minutes, and don't forget to confirm it's really unit speed. All right here we go.
The first derivative involves using the product, and chain rule. Writing it down, it looks like an awful mess at first, but a lot of it fortunately simplifies to an expression that is easily verified to have magnitude 1. The second derivative is much easier than the first, resulting in an expression whose magnitude is b over t. This is the curvature of the spiral.
With the definition of curvature for unit speed curve in hand, we're ready to tackle 3d curves as well. Such a curve is defined by a parametric equation with three coordinate functions.
We call it a space curve to distinguish it from the plane curves we looked at previously.
As mentioned earlier, taking the derivative yields the tangent vector to the curve.
In the case of a unit speed curve, this tangent vector has length 1 by definition.
We'll call this unit tangent capital T.
The fact that t is unit length can be nicely expressed with the dot product T dot T equals 1.
Now for some calculus. We can take the derivative of both sides of the last equation using the fact that the dot product obeys the usual derivative product rule.
Further, since the dot product is symmetric, we can rearrange and combine the two terms.
When the dot product of two vectors is zero, they're perpendicular, so we've just shown that T prime, the second derivative of the curve, is perpendicular to T. While T has unit length, T prime generally doesn't. But, as long as T prime is non-zero, we can normalize it to get a unit length vector perpendicular to T. We make this idea into a definition: N equals T prime divided by the magnitude of T prime. The factor of magnitude of T prime should look familiar: it's the curvature kappa of our curve. N is called the unit normal. Currently, we have a pair of perpendicular unit vectors T and N at every point of our space curve.
Since we're in three dimensions, we need a third vector to make a basis. Taking their cross product T cross N results in another unit vector that's perpendicular to both. This third vector is denoted B and called the binormal. By construction, the set {T, N, B} is an orthonormal basis for the space of all possible vectors attached to any given point along the curve. But it's not just any orthonormal basis, it's derived from the curve in a geometrically meaningful way.
{T, N, B} is called the Frenet Frame of the curve. Keep in mind that the unit normal N, and hence the whole Frenet Frame, is only well defined if the curvature is non-zero. As a point traces out a parameterized curve, It's attached Frenet Frame also dynamically moves. Key geometric information is revealed when the motion of the Frenet Frame is expressed in terms of the Frenet Frame itself.
How do we investigate the motion of the Frenet Frame in terms of itself?
Well, as usual, motion is encoded by derivatives, so the plan is to compute T prime, N prime, and B prime, and express them in the bases T, N, and B. Recall that N is the normalized version of T prime. Explicitly, T prime equals κN. This expresses T prime in the Frenet Frame using N, while T and B make no contribution yet.
Now for N prime. Since N is unit length, N dot N equals 1. By the exact same argument that showed T prime is perpendicular to T, it's also true that N prime is perpendicular to N.
This means N prime is a combination of T and B -- the only other directions available. Formally, T prime equals c_1 times T plus c_2 times B for some real numbers c_1 and c_2 since c_1 is the coefficient of N prime in the direction of the unit vector T, we can find it by computing N prime dot T. As a first step, we have N dot N equals zero.
Taking the derivative of both sides gives us N prime dot T plus N dot T prime equals zero.
Now remember T prime equals κN. Substitute this into the last equation.
Since N has unit length, we get N prime dot T plus κ equals zero. So it turns out c_1 is equal to minus κ. The coefficient c_2 is a new quantity that we have no good way of rewriting in terms of known ones. Traditionally, the symbol used for this coefficient is τ and it's called the torsion.
we'll see that torsion encodes the twisting of the curve along its direction of motion.
We now have the equation N prime equals minus κT plus τB, which takes care of writing N prime in the Frenet Frame. One more to go! Finally, we take on B prime. By definition B equals T cross N, and like the dot product, the cross product also obeys the usual derivative product rule.
Substitute in our previously found expressions for T prime and N prime. Remember that any vector crossed with itself gives zero, and T is unit length. Lastly, apply the right hand rule to work out T cross B. Putting all this together we find B prime equals minus τN.
in summary T prime equals κN, N prime equals minus κT + τB, and B prime equals minus τN. We've done it! These are the famous Frenet-Serret formulas: differential equations discovered independently by Jean Frédéric Frenet in 1847 and Joseph Alfred Serret in 1851. These formulas are a cornerstone of the differential geometry of space curves. In fact, they can be used to completely characterize space curves with non-zero acceleration everywhere (to make sure N and B are defined). But before we get to that, what are these formulas saying? And what is this τ?
Toward answering this, consider the plane spanned by T and N at some point known as the osculating plane. Our earlier interpretations of the curvature for plane curves still apply within this plane. In particular, the first Frenet-Serret formula T prime equals κN says the rate of change of the tangent vector is in the direction of the normal with magnitude equal to the curvature.
Intuitively, the curvature encodes the rate of steering left and right from the perspective of the moving point within the osculating plane. But now we also have this quantity τ, the torsion.
We can think of τ as analogous to κ, but acting on the entire osculating plane instead of just the tangent vector. Let's look at the third Frenet-Serret formula B prime equals minus τN. It says the binormal moves toward or away from the normal with magnitude τ.
Equivalently, this means the osculating plane rotates about the axis of the tangent T.
If τ were zero, there would be no rotation of the osculating plane, and so the curve would remain in that plane -- that is, it would be a planar curve, like the ones we saw initially.
Here's another way of thinking about these things. Suppose you're the pilot of a plane flying around in 3d space. Using the control yoke, you can steer the plane horizontally left and right (called yaw, in flight jargon), pull the nose of the plane up or down (called pitch), or do a barrel roll (called roll, appropriately enough). Each of these movements is a rotation around a certain axis.
How are these related to curvature and torsion? Well, we can think of yaw as representing curvature and roll as representing torsion. For example, here the plane is just yawing to the left, now it begins to roll clockwise......right about here, while still yawing.
The result is the plane gaining height above the ground, just like pitching up.
to work its way into pop culture in the 2016 film Hidden Figures, about some heroic women working to calculate rocket trajectories -- which are quite literally space curves -- for nasa in the 1960s.
Ruth, uh... get me the... Do you think you can find me the Frenet Frame for this data using the Gram-Schmidt......orthogonalization algorithm? Yes sir. I prefer it over euclidean coordinates.
Given a choice of two continuous functions κ, (which must be positive), and τ, (which is allowed to be zero or negative), there is a space curve having that curvature and torsion.
Moreover, this curve is essentially unique in that if another curve also has that curvature and torsion, these curves will be directly isometric. This means a translation and rotation of space will take one curve to perfectly overlap the other. The proof of this theorem is beyond the scope of our video, but roughly it starts with the Frenet Serret formulas, and applies the existence and uniqueness theorem for the solutions to ordinary differential equations.
The upshot of it is we can generate an essentially unique curve given the starting data of a pair of functions κ and τ and further we can tell if two curves are essentially the same by computing their curvature and torsion. This result is deservingly called the Fundamental Theorem of Space Curves.
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