Inverse Kinematics for Robot Arms Using Simple Math

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IK Basics
Arm Angles
Code & Demo

IK Basics

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Playing Section
  • 1

    Explains inverse kinematics as simple math for robot arm positioning.

  • 2

    Defines target point via x, y, z coordinates for arm movement.

  • 3

    Uses trigonometry to compute base rotation angle from x and y.

Basic trigonometry, including right-triangle relationships (sine, cosine, tangent) and the Law of Cosines.
Fundamental concepts of Cartesian coordinates (X, Y, Z) and how they represent points in 2D and 3D space.
Introductory C/C++ programming concepts within the Arduino IDE, specifically writing and calling functions.
An understanding of how servo motors operate and receive angular positioning commands.
Systematic robot modeling using Denavit-Hartenberg (D-H) parameters for multi-joint configurations.
Numerical Inverse Kinematics methods, such as using the Jacobian matrix for arms with higher degrees of freedom (DOF).
Trajectory planning and motion profiling to ensure smooth path-following (e.g., linear or arc-based movements).
Identifying and managing kinematic singularities where mathematical IK solutions become undefined or unstable.
Integrating kinematics algorithms with higher-level robotics middleware like ROS (Robot Operating System) and motion planning libraries like MoveIt.
135.5K views5.1Klikes5:48@roTechnicOriginal Release: 2022-01-23

This video demonstrates how to calculate inverse kinematics for a two-joint robot arm using only high school-level mathematics. The method involves three key steps: (1) calculating the base rotation angle using tan(θ_base) = y/x, (2) determining the elevation angle using tan(φ) = z/l where l = √(x²+y²), and (3) finding the joint angles using θ₁ = φ + θ and θ₂ = φ - θ for equal-length arms. This approach enables smooth, straight-line movement of the robot arm in 3D space.