Learning in Games: Ultimatum, Public Goods, & Institutions

Added:

Learning Co-evolution
Game Disparity
Feedback Drives Learning
Experience vs Description
Rare Event Underweighting
Variance Slows Learning
Pattern Recognition
Institutional Design
Design Communication

Learning Co-evolution

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Playing Section
  • 1

    Explores how players learn in games where outcomes depend on others' simultaneous learning.

  • 2

    Highlights the need for learning theories to predict convergence speed to equilibrium.

  • 3

    Introduces ultimatum and best shot games as key examples of differing outcomes.

Basic concepts of Game Theory, including players, strategies, payoffs, and the Nash Equilibrium.
The mechanics and standard economic predictions of the Ultimatum Game, specifically regarding fairness and rational self-interest.
The structure of the Public Goods Game and the economic concept of the 'free-rider' problem.
An introductory understanding of Experimental Economics and how human behavior often deviates from classical game-theoretic predictions.
Advanced learning models in games, such as reinforcement learning, fictitious play, and Experience-Weighted Attraction (EWA).
Market Design and Matching Theory, specifically practical applications like the Deferred Acceptance algorithm used in school choice and kidney exchanges.
Evolutionary Game Theory, exploring how behaviors and strategies evolve in populations over time through feedback loops.
Institutional Design, analyzing how changing the rules and feedback mechanisms of an institution can steer collective behavior toward optimal outcomes.
530 views0likes42:03@SacklerColloquiaOriginal Release: 2014-03-10

In economic games, how players learn from experience versus description significantly affects outcomes; players tend to underweight rare events when learning from experience (unlike the overweighting observed in description-based experiments), and high variance in payoffs slows learning, which has important implications for designing economic institutions like school choice mechanisms and auctions that must account for how people actually learn rather than assuming rational optimization.