Acoustically Trapped Particle: Volumetric Display DIY Guide

Added:

Inspiration
Core Design
Hardware Build
System Test
Final Showcase

Inspiration

0:14
Playing Section
  • 1

    Recalls a child's ultrasonic levitator project from a video clip.

  • 2

    Explains the basic physics of standing waves using opposing transducers.

  • 3

    Notes a university paper that advanced the concept to drawing in midair.

Understanding the physics of acoustic waves, specifically standing waves, nodes, and acoustic radiation pressure.
The principles of phased array systems and how phase shifting allows for dynamic focal point steering in three dimensions.
The concept of Persistence of Vision (POV) and how high-speed scanning translates a moving point into a continuous visual geometry.
Basic electronics and microcontroller programming for driving high-frequency ultrasonic transducers (typically around 40 kHz).
Exploring multi-particle acoustic levitation to create more complex, multi-point volumetric geometries simultaneously.
Integrating synchronized RGB laser projection to map color dynamically onto the levitating particle for full-color 3D displays.
Investigating mid-air haptic feedback systems that use the same ultrasonic phased arrays to project tactile sensations.
Studying closed-loop feedback systems using high-speed cameras to dynamically stabilize and correct particle drift from air currents.
Comparing acoustic trapping with optical trapping (optical tweezers) and their respective scaling limitations in biomedical engineering.
1.7M views79.8Klikes10:19@abitembeddedOriginal Release: 2021-03-14

A volumetric display can be created by using a phased array of ultrasonic transducers to levitate and move a small particle (such as a 1mm foam ball) through the air at speeds exceeding 1m/s, creating the illusion of drawing in mid-air through the persistence of vision effect; the system works by calculating the phase shift for each transducer based on the distance from the focus point, with the wave number converting distance into phase, and using an FPGA to generate the precise 40kHz signals needed to control the particle's position in 3D space.