Webots Wall Following Robot: E-puck Maze Solver in Python

Added:

Setup
Controller
Sensor Logic
Algorithm
Refinement
Demonstration

Setup

0:00
Playing Section
  • 1

    Create Webots project and name it wall follower robot.

  • 2

    Add e-puck robot and design maze with walls.

  • 3

    Adjust arena size to 2 meters for maze.

Basic Python programming, including control structures (loops, conditionals) and object-oriented principles.
Fundamental concepts of robotics, particularly differential drive kinematics (how two-wheeled robots move and turn).
Basic understanding of distance sensors (like IR or ultrasonic) and how they translate physical distance to numerical readings.
Familiarity with the Webots user interface and its basic simulation workflow (worlds, nodes, and supervisor/robot trees).
Implementing a PID (Proportional-Integral-Derivative) controller for smoother and more robust wall-following behavior.
Advanced maze-solving algorithms, such as the Flood Fill algorithm or Tremaux's algorithm, to handle mazes with loops or islands.
Robot localization and mapping (SLAM) basics to allow the robot to map the maze as it explores.
Integrating the Webots simulation with ROS (Robot Operating System) for industry-standard robot control architecture.
Deploying the developed controller logic from simulation to physical E-puck or micro-mouse hardware.
38.6K views515likes10:50@KajalGadaOriginal Release: 2021-01-14

A wall follower robot uses proximity sensors to detect walls and follows a wall by adjusting its motors: it drives forward when no wall is detected on the left, turns right when a wall is in front (corner), turns left when the left wall disappears (upcoming turn), and performs a U-turn when no left wall exists but a front wall is present; this logic allows the robot to navigate mazes autonomously by always keeping a wall on its left side.