Building an OS: BIOS Interrupts and Conditional Jumps

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Bias Basics
Print Setup
Loop Logic
Alphabet Task

Bias Basics

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Playing Section
  • 1

    Explains BIOS as a system for basic input/output.

  • 2

    Distinguishes BIOS from UEFI for learning purposes.

  • 3

    Sets goal to print characters using BIOS routines.

Basic understanding of x86 assembly language syntax, core CPU registers (such as AX, BX, CX, DX), and fundamental instructions like MOV.
The concept of the CPU's flags register (specifically the Zero Flag and Carry Flag) and how they are altered by comparison instructions like CMP.
An introduction to the computer boot sequence, specifically the role of the BIOS and the structure of a 512-byte Master Boot Record (MBR).
Familiarity with hexadecimal notation and ASCII character encoding schemes used to represent text in memory.
Transitioning the CPU from 16-bit Real Mode to 32-bit Protected Mode, which requires setting up a Global Descriptor Table (GDT).
Writing directly to VGA video memory (the text mode buffer at physical address 0xB8000) to output text without relying on BIOS interrupts.
Developing a multi-stage bootloader that can read sectors from a storage drive using disk I/O interrupts to load a larger kernel.
Configuring the Interrupt Descriptor Table (IDT) to handle hardware interrupts (like keyboard input) and software exceptions in Protected Mode.
181.5K views6.5Klikes7:14@DaedalusCommunityOriginal Release: 2020-08-30

This video teaches how to use BIOS interrupts for character output and implement conditional jumps in x86 assembly language. To print a character, set AH to 0x0E, move the ASCII value to AL, then call interrupt 0x10. The CMP instruction compares values, and conditional jumps like JE allow programs to make decisions—demonstrated by printing the alphabet by incrementing from 'A' (65) to 'Z' (90) and using JE to exit the loop when reaching 'Z' + 1.