Wittgenstein's Language Games Explained | A.C. Grayling

Added:

Introduction
Russell's Legacy
Theory of Descriptions
Early Philosophy
Tractatus Limits
Later Philosophy
Language Games
Ethics and Religion
Private Language

Introduction

0:05
Playing Section
  • 1

    Lecture series introduction on games theme.

  • 2

    Speaker highlights the topic of Wittgenstein's philosophy.

  • 3

    Sets the stage for exploring language and meaning.

Understanding the traditional referential theory of meaning, which posits that words are labels pointing to corresponding physical or mental objects.
Familiarity with Wittgenstein's early work in the 'Tractatus Logico-Philosophicus', specifically his 'picture theory of language' where language mirrors logical facts.
Basic knowledge of the Logical Positivist movement and their verificationist criterion of meaning.
An introductory awareness of the core questions in the philosophy of language, such as how words acquire meaning and how they relate to the world.
Exploring Wittgenstein's 'Private Language Argument', which argues that a language understandable to only one person is logically impossible.
Studying J.L. Austin's Speech Act Theory and how it builds on Wittgenstein's ideas of language as an action (locutionary, illocutionary, and perlocutionary acts).
Investigating the concept of 'Family Resemblance', Wittgenstein's alternative explanation for how things fall under a general term without sharing a single defining essence.
Analyzing the impact of Wittgenstein's later philosophy on 'Ordinary Language Philosophy' and its critique of traditional metaphysical problems as linguistic confusions.
Applying the concept of language games to contemporary fields like pragmatics in linguistics, social constructivism, and the philosophy of religion (e.g., Wittgensteinian Fideism).
90K views2.1Klikes1:01:25@DarwinCollegeLectureSeriesOriginal Release: 2020-02-16

Wittgenstein's concept of 'language games' proposes that meaning arises not from language's relation to an external world (as in his early Tractatus) but from the various ways we use language in different contexts—what he called 'language games'—each governed by its own rules; this later view, developed in Philosophical Investigations, suggests that philosophical problems often arise from mistakenly applying terms from one language game to another, and that ethical and religious discourse, while not amenable to scientific analysis, gains its own validity through being woven into forms of life and constituting their own meaningful language games.